Evoking Burnout and Grief through Mechanics in The Gladlands
Guest Author Guest Author

Evoking Burnout and Grief through Mechanics in The Gladlands

Editor’s Notes: This is the first in a series of articles previewing presentations slated for NASAGA 2026. Register now to attend! Also, this blog post contains minor spoilers for the Gladlands season of Dimension 20.

Games have always stoked players’ emotions. This year at NASAGA, I will be presenting on one specific emotion — grief — and how recent examples of digital and analog game experiences have created opportunities for emotional processing.

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Peter Dennis of Peter's Paperboys (Podcast), Part 1
Raymond Kimball Raymond Kimball

Peter Dennis of Peter's Paperboys (Podcast), Part 1

Peter Dennis is an absolute legend in the field of wargaming. Not only is he an illustrator of literally hundreds of books on wargaming (with Osprey and others), but Peter runs Peter's Paperboys: a company built around paper soldiers for multiple eras. He is a treasure trove of knowledge about the hobby, and a delightful person to chat with. The 20-Sided Gamified Podcast team covered a ton of ground, but ran out of time, so look for Part 2 post soon.

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Not All Heroes Wear Capes. Some Lead Games!
Raymond Kimball Raymond Kimball

Not All Heroes Wear Capes. Some Lead Games!

The experience economy refers to things people buy that are not a product or service, but rather are things that they can do, places they can access, for a specific amount of time. The experience economy is not new, but the range of experiences people are buying and the customized niches of experiences on offer (cat cafe, anyone?) have exploded in the last decade or so.

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