Not All Heroes Wear Capes. Some Lead Games!
The experience economy refers to things people buy that are not a product or service, but rather are things that they can do, places they can access, for a specific amount of time. The experience economy is not new, but the range of experiences people are buying and the customized niches of experiences on offer (cat cafe, anyone?) have exploded in the last decade or so.
Mark Fry, Author of Future War Commander 2
Please enjoy this conversation between the 20-Sided Gamified Podcast Team with Mark Fry, author behind the newly updated Future War Commander 2, recently published by Pendraken Miniatures! Future War Commander has been around for years, and the new rules promise to make it even better.
A Sneak Peek at What's Waiting for You at NASAGA 2026
One of the most exciting parts of planning the annual conference is watching the program begin to come to life—and we couldn't be more excited about the outstanding response we've received to this year's call for proposals.
While we're not ready to reveal the full conference schedule just yet, we couldn't resist sharing a small glimpse of what's waiting for you in Rochester.
Jim Wallman, Megagame Master (Podcast)
The 20-sided Gamified Podcast team interviews Jim Wallen, director of Stone Paper Scissors, Ltd. Jim discusses his pioneering of the "mega-game", which the team describes as roleplay gaming meets historical wargaming meets a classroom lesson for a beer and wings.