Grant Dalgliesh, Columbia Games, and Alliance (Podcast)
Raymond Kimball Raymond Kimball

Grant Dalgliesh, Columbia Games, and Alliance (Podcast)

The 20-sided Gamified Podcast team talks with Columbia Games' Grant Dalgliesh! If you like block wargaming, look no farther than Grant and his father Tom, who are THE innovators. They are the people who really put this style of wargaming on the map (see what we did there?). They talk about Alliance, which combines tactical battles with grand strategy and negotiation.

Read More
Making Modifications to Games (Podcast)
Raymond Kimball Raymond Kimball

Making Modifications to Games (Podcast)

We all have our favorite games, and most of us have little tweaks to make them even better. Kelly and Jared from the 20-sided Gamified Podcast sit down with John and Greg from Pico Armor to talk about their favorite game innovations.

Read More
Evoking Burnout and Grief through Mechanics in The Gladlands
Guest Author Guest Author

Evoking Burnout and Grief through Mechanics in The Gladlands

Editor’s Notes: This is the first in a series of articles previewing presentations slated for NASAGA 2026. Register now to attend! Also, this blog post contains minor spoilers for the Gladlands season of Dimension 20.

Games have always stoked players’ emotions. This year at NASAGA, I will be presenting on one specific emotion — grief — and how recent examples of digital and analog game experiences have created opportunities for emotional processing.

Read More
Peter Dennis of Peter's Paperboys (Podcast), Part 1
Raymond Kimball Raymond Kimball

Peter Dennis of Peter's Paperboys (Podcast), Part 1

Peter Dennis is an absolute legend in the field of wargaming. Not only is he an illustrator of literally hundreds of books on wargaming (with Osprey and others), but Peter runs Peter's Paperboys: a company built around paper soldiers for multiple eras. He is a treasure trove of knowledge about the hobby, and a delightful person to chat with. The 20-Sided Gamified Podcast team covered a ton of ground, but ran out of time, so look for Part 2 post soon.

Read More