We have some great presenters this year.
Kate is passionate about experiential action learning. Kate started her working life in 1996 as a speech therapist, and through this, became involed in communication training for adults in the corporate world. In 2003, Kate did a full time MBA; during that time she
completed her master’s thesis on experiential learning. She investigated whether the retention levels and application of theory back in the workplace was more effective when material was
learned experientially vs being learned through a “chalk and talk” method of learning. Both retention and application of material were significantly better when material was learned through experiential, activity-based methods of teaching. On the back of these findings,
Kate and her sister, Fiona, founded Learn to Lead — a corporate training company that specializes in experiential learning — in 2004. Kate is currently the Sales Director of this organization. She is wife to Lance and mother of two little girls.
Sharon Boller, president of Bottom-Line Performance, Inc, focuses on learning-game design and the gamification of learning. She is the lead designer of the Knowledge Guru™ game engine, and is leading the development of a more complex game engine that allows
creation of story-driven, multi-level, learning games as well as small “mini-games.”
Sharon frequently speaks on the topic of learning-game design. She also co-facilitates a learning-game design workshop with Dr. Karl Kapp, author of The Gamification of Learning and Instruction. She authored a chapter in his upcoming book, The Gamification of
Learning and Instruction Fieldbook. Sharon has an M.S. in Instructional Systems Technology from Indiana University.
With a background in Special Education, Brandon is a 20th Century World History teacher and Student Government leadership advisor at North Broward Preparatory School in Coconut Creek, FL.. He also tutors privately in multiple academic disciplines and serves as the Assistant Director of Eagles Landing Camp in Coconut Creek, FL. His academic interests include globally connected learning, social media in the classroom, and application building and coding.
Brower, Kalynn Huffman
Kalynn is an instructional designer for GP Strategies and, in that role, has recently created an online sales training game for Lowe’s Home Improvement, as well as many scenario-driven activities for various other clients. In one of her past lives, as an instructor at Indiana University, she developed ARGs for her classes. The most elaborate was “Destination Unknown,” a multi-threaded interactive thriller created with a team of graduate students for an interactive writing seminar and staged in the SOFA gallery on campus. In a parallel universe, Kalynn writes sci-fi novels for teens and interactive story-apps for early readers. Ask her about Blast Books.
John Chen is a Digital Team Building Expert. He is the CEO of Geoteaming, specializing in corporate team building and leadership programs that use technology and adventure, and the Wiley author of 50 Digital Team Building Games , ranked #47 Nielson Bookscan Top Business Book and #24 800CEOREAD Top Business Book Seller. John has completed over 1,110 team building events with over 90,000 clients. He has earned the Puget Sound Business Journal’s Top 40 Entrepreneur Under The Age of 40 Award, the Better Business Bureau’s Innovative Practices Award, Meeting Professionals International’s Supplier of the Year, and Training magazine’s Top Young Trainer.
William Daniels, CEO of American Consulting & Training, has worked, since 1973, with organizations to improve performance and productivity, focusing on the causal relationship between managerial behavior and organizational results. He is passionate about fully
using human assets in organizations through group work. A Thomas F Gilbert award winner with ISPI, he is also a past member of the Board of Directors for the International Board of Standards for Training, Performance, and Instruction and the designer of multiple
simulations used in workplaces worldwide.
Jillian is co-founder of and Chief Creative Officer at IdeaLearning Group, a Portland-based company that creates strategically focused learning experiences through story, science, and discovery. Jillian is passionate about the science of learning and non-traditional
learning solutions. She has worked in the adult education field for nearly two decades — developing and delivering operational, managerial, and leadership-focused employee development programs that positively impact businesses.
Sandra M. Fowler’s long history with intercultural simulation games began on the U.S. Navy’s research team that developed BaFa BaFa, a classic game for cross-cultural training. She received NASAGA’s Ifill-Raynolds Award in recognition of her many years as a designer, game
reviewer, writer, and intercultural trainer. She has articles such as “Intercultural Simulation Games: State of the Art” in Simulation & Gaming, an interdisciplinary journal of theory, practice, and research, as well as chapters on simulation gaming in an assortment of books. The
section on simulation gaming is her favorite part of the Intercultural Sourcebook: Cross-Cultural Training Methods, which she edited.
Charlie is the High School Assistant Principal and Instructor of IB Global Politics at North Broward Preparatory School in Coconut Creek, FL. His subject area interests lie in the study of World Politics and 20th Century Global History particularly in the spheres of Diplomacy and Armed Conflict. His current academic research interest is in the field of inquiry and problem-based learning. Specifically, his dissertation examines the manner in which students appreciate syllabus topics from the IB Global Politics course through participation in classroom simulations and games. Charlie blogs about his students’ experiences and his own teaching experience at http://gameswofrontiers.blogspot.com/
Annalene is a certified Life Mastery and Creativity Coach, a non-denominational Minister, as well as a writer and visionary artist. She was the founding editor-in-chief and publisher for two literary/arts magazines, one of which, “Carousel,” released its 31st issue this year. She counsels individuals and businesses on how to access their life passions and express their highest aspirations and potential. Annalene incorporates creative games and playful exercises into her sessions and classes as a vehicle for encouraging self-expression and self-discovery for the participants. She lives in Osprey, Florida.
Kristen is a Senior Learning Designer at Bottom-Line Performance, Inc. She focuses on instructional design, incorporating game elements into training materials through stories, graphics, and activities. She has also designed and developed table top and online
games for learning. She is always trying new games, looking for ideas. Kristen has her B.A. in Journalism and Political Science from Franklin College and is pursuing her M.S. in Instructional Systems Technology at Indiana University.
Glenn Hughes is Director of Global Learning for KLA-Tencor Corporation, a leading semiconductor equipment company. KLA-Tencor’s learning organization is a charter member of TRAINING Magazine’s “Training Top 10 Hall of Fame.” He holds a bachelor’s degree in
Electronics Engineering Technology and a master’s in Adult Education and Training. Glenn was the instructional designer for Nancy Duarte’s “slide:ology” workshop and Robert H. Thompson’s “The Offsite” workshop. Winner of two 2013 Facilitation Impact Awards from the International Association of Facilitators, Glenn delivers over 150 sessions a year and has received high marks for his ISPI, ASTD, and TRAINING Magazine conference sessions.
Jay Johnson is a full-time faculty member at Gateway Technical College in Kenosha, WI, where he teaches first year composition and technical communication, and is designing a new games and culture course for the fall 2013 semester. He is a dissertator (ABD) at the
University of Wisconsin/Milwaukee, where he focuses on transmedia (especially ARGs), games and simulations, and digital texts.
Samantha received a master’s degree in Instructional Design in December 2012, and is now an instructional designer with GP Strategies out of Elkridge, MD. Her background in television production and informal education influenced her to work with games for informal and formal learning. She is interested in learning more about ARGs and ways to use simulations for training in corporate organizations.
Greg Koeser, a Senior Training Consultant for GP Strategies, works with large companies with their large scale IT training deployments, specializing in engaging e-learning and activities. Greg is the current chair for the NASAGA board. Greg incorporates games, juggling,
balloon twisting, and other skills in corporate and personal events. Greg is a game designer and hopes to publish his game designs soon.
Mitchell creates, implements, and facilitates educational programs. He is a dynamic trainer-of-trainers who motivates people to enrich their own lives. He communicates very clear solutions — in his own warm, open, caring style — to audiences of all ages. Teenagers love
him, Parents choose him, and Professionals continually call upon him. “From the Abstract to the Concrete, I turn Ideas into Realities”
Ruby Moseley has more than ten years’ experience in the field of non-profit and state agency event coordinating. She graduated with a B.A. in Mass Communication from Texas State University, San Marcos. While her training and expertise are in fine tuning every detail of
the event, her passion lies in working with young people to empower them to create change in their world.
John Murray is a graduate student in the Expressive Intelligence Studio at the University of California, Santa Cruz. His interests include augmented reality, collaborative gaming, and artificial intelligence, but his primary research focus is on interactive storytelling. His
dissertation topic looks at how human intelligence can be combined with narrative and social simulations to create novel, hybrid story experiences better than either alone. He’s also a founder and CEO of Seebright, a startup dedicated to releasing a product that makes
augmented reality affordable and accessible. He’s on Twitter as @LucidBard.
Edward Muzio is CEO of Group Harmonics and the author of award winning books and videos including Survival Basics for the Information Age, Make Work Great, and Four Secrets to Liking Your Work. He is a leader in the application of analytical models to enhance group effectiveness, and an expert in training people through simulation and experience to produce more output with less stress in even the most overwhelming workplaces. Featured in international media including Fox, CBS, BNET, and The New York Post, Ed serves as an advisor and educator to workers at all levels in companies worldwide.
Chuck Needlman has been a management consultant, training manager, coach, and facilitator for over 30 years. Dedicated to interactive training, he has developed and implemented a broad variety of strategies and programs for training and development, business planning, diversity, team building, and cross-cultural issues for all levels of organizations and government.
Melissa brings a background in cognitive science and free-choice science education to her work as a games-based learning researcher. She takes a constructivist view of education, believing that effective learning experiences allow learners to try new things, explore new paradigms, and inhabit new roles. This has given her work a strong focus on exploratory, creative-output, and problem-based experiences. She is interested in leveraging games to remind all ages that STEM learning is fun and to increase the number of mad scientists in the world.
Diane is an organizational consultant and trainer who specializes in helping individuals and groups resolve conflicts, make decisions, and negotiate positive outcomes. Upon completion of the Specialization in Negotiation and Dispute Resolution program at the Harvard Law School in 1989, she founded her own company, Negotiation Mastery, which develops workshops that meet the unique needs of her clients. Diane received a Master’s in Teaching from Smith College and an MBA from American International College. Prior to starting her own company, she was the Director of Training for the Insurance Company of North America. She is currently looking at ways to incorporate magic (her new hobby) into training.
Having over 20 years of experience working in a variety of cultures and environments across 6 continents, the ever-joyful nomad, Stephanie, is an interculturally and artistically focused experiential educator, facilitator, writer, and consultant, and is all about inspiring positive change amongst people. With her business, Creative Facilitations, she develops and leads innovative trainings, educational programs, retreats, and community-building events around the globe. As an instructor for the State University of New York (SUNY) program in Communications in Singapore, Stephanie led a volunteer group of 20 students to morph the idea of Connect (for developing appreciative organizations) to be what it is today. When her students aren’t arriving to class randomly dressed up as ninjas and elves, they find joy in bringing the paleo-eating yogi, Stephanie, even deeper into the beauty and brilliance of Singapore’s multi-cultural world.
Becky is currently a Training and Development Manager for the White Castle Corporation. She has a BS in Biology from the University of Kentucky and a Master of Arts degree in Teaching from the University of Louisville. Becky has had an array of careers, including bird trainer,
zookeeper, museum educator, quality-control technician, and high-school Biology teacher. She enjoys scuba diving, golfing, making people laugh, and writing. She has one son who is just over a year old. Becky believes that the key to making all learning successuf l is to MAKE IT FUN!
Brian Remer, Creative Learning Director of The Firefly Group, is a designer of interactive strategies for training, facilitation, and performance improvement. With a B.A. in psychology and an M.A. in Intercultural Management from the School for International Training, he has worked
with organizations in Egypt, Ecuador, Democratic Republic of the Congo, and throughout the United States. He is a recipient of NASAGA’s lifetime achievement award and the author of Say It Quick! 99-Word Stories About Leadership, Learning, and Life. Through the application
of experiential education techniques, Brian blends action, reflection, and theory for a low-pressure, high-impact training experience.
Becky Saeger holds an M.S. in Industrial Organizational Psychology. She is a senior consultant in Human Resources for Carilion Clinic with more than 20 years’ experience in developing a wide range of interactive learning experiences. She has won regional and national
awards for instructional design, simulation design, and video production, including a Citation of Excellence from the American Society for Training and Development and an Outstanding Performers in Training award from Lakewood Publications (Training magazine). She
is a past president of and frequent presenter at the North American Simulation and Gaming Association.
Chris Saeger has been creating interactive learning experiences for a variety of organizations since 1985. He is an ISPI certified Human Performance Technologist whose work has been published in the Team and Organizational Development Sourcebook (McGraw-Hill). His
work has been recognized by American Society for Training and Development (ASTD) and Lakewood Publications (Training Magazine). Chris has presented at the North American Simulation and Gaming Association (NASAGA), ASTD, and the International Society for Performance Improvement (ISPI) conferences. He is a past chairman of NASAGA and a winner of their Ifill-Rayolds lifetime achievement award.
Anastasia Salter is an assistant professor of Science, Information Arts, and Technologies at the University of Baltimore. Her research focuses on digital narratives, and her recent work on video games has appeared in Well Played, The Journal of Broadcasting and Electronic Media, and The
Journal of Popular Culture. She holds a Doctorate in Communications Design from the University of Baltimore and a MFA in Children’s Literature from Hollins University. She writes for the ProfHacker blog on technology and pedagogy, hosted by the Chronicle of Higher Education.
Jason currently teaches courses in Honors and College Prep level Human Geography, as well as a newly designed Personal Branding course, at North Broward Preparatory School in Coconut Creek, FL. Jason often finds ways to integrate the newest technologies into his classroom, and challenges his students to do the same. Jason asks his students to be risk takers and look deep inside of themselves for the answers to difficult questions that are posed throughout the coursework. Recently he has been interested in the idea of incorporating gaming and simulation strategies in an effort to provide real world exposure to the content being taught.
Shostack, Pauline Lynch
Pauline Lynch Shostack is the Library Department Chair at Onondaga Community College. She has been a librarian for over 15 years and has worked in a variety of libraries throughout the country. In her current position she is responsible for overseeing the library department, as well as organizing and developing the library’s web presence. Her current areas of research focus on community-building through play and social media.
Tamara is a bi-lingual (Spanish/English) eco-business developer, sustainability trainer, Fair Trade business owner, and academic. She runs KUSIKUY Clothing Co. specializing in Bolivian hand-knit alpaca sweaters; teaches economics, leadership, and Fair Trade at Keene State College, NH; and holds a Doctorate in Leadership and a Master’s in Intercultural Management. Stenn spent six years as a corporate trainer and now uses training skills for academic research and experiential classroom teaching. Her upcoming book, The Cultural and Political Intersection of Fair trade and Justice: Managing a Global Industry (Palgrave, Sept. 2013) contains games and exercises at the end of each chapter.
Staudt Willet, Bret
Bret is the area director for InterVarsity Christian Fellowship in South Central Pennsylvania, where he leads a staff team in building communities of university undergraduates. He is an experienced public speaker, but has had his fill of lectures for a lifetime. He has designed three board and card games for learning, and has directed a 6-week summer immersive learning simulation in his city for numerous summers. He is pursuing an MA in Educational Technology through Michigan State University online. Bret’s first NASAGA conference was in 2012, where he happily found his tribe. His favorite game is Dominion.
Brad graduated from the University of North Carolina at Wilmington with a BA in Environmental Science. He also received his Master’s degree in Informal Science Education from the University of South Florida. While attending school, he worked in education at the North Carolina Aquarium at Fort Fisher. Also while living in NC, he worked for a company called Carolina Ocean Studies. During employment there, he worked with school children of all ages and took them into the field for various hands-on classes. These classes consisted of fishing and crabbing, amongst many other exciting adventures. Before taking a job with Mote Marine Laboratory, he was the Education Director for Carolina Coastal Adventures. This enabled him to design, teach, and evaluate many field programs. He also enjoyed teaching people the skills needed to kayak around the Cape Fear region. Brad has been the School Programs Coordinator with
Mote Marine Laboratory and Aquarium in Sarasota, FL since 2004. He also serves on the executive board for the Florida Association of Science Teachers (FAST).
Jennie Thede is a Senior Learning Consultant with IdeaLearning Group, where she focuses on creating learning experiences that are meaningful, memorable, and fun. For the past 14 years, she has created innovative learning experiences for a wide variety of businesses across many industries. She enjoys every stage of the project, from concept building through implementation. Inspired by story-based learning, Jennie incorporates narrative techniques into learning experiences whenever possible.
For the past 40 years, Sivasailam “Thiagi” Thiagarajan has been earning a fairly decent living by designing training games, activities, and simulations. He is currently the Resident Mad Scientist at the Thiagi Group, an organization that specializes in effective and enjoyable approaches for improving human performance. He produces a monthly online newsletter, The Thiagi Game Letter, that is available on his website. Thiagi has hosted five NASAGA conferences and has been a board member and chair of the board several times.
Raja Thiagarajan designs software programs for creating web-based training games and activities. As the Resident Computer Whiz at The Thiagi Group, he has developed and designed many computer game shells and software such as Zingo, PuzzleMaker, and the Thiagi
Timers. His technical expertise and innovative mind have added immense value to such clients as Agilent, Cadence Design Systems, and Pfizer. He is an expert game designer and facilitator who has co-delivered programs all over the world for such organizations as ASTD,
ISPI, and NASAGA. Raja has served on the board of directors for NASAGA.