The NASAGA 2018 conference will be in Rochester, NY, October 16-19!
The North American Simulation and Gaming Association (NASAGA) is THE home for instructional designers, game developers, performance improvement specialists, consultants, trainers, teachers, and educators who use active learning methods to increase engagement, enhance retention, and improve performance. The conference is an interactive experience! Breakout sessions let attendees brainstorm, collaborate, and play games with a focus on learning and improving results. Attend the conference to share your expertise, gain inspiration, experiment with a new idea, and meet one of the founders of the organization.
Announcing the keynote speakers!
Trent Hergenrader is an Assistant Professor in the Department of English, where he teaches courses on fiction writing, literature, and media studies. Dr. Hergenrader’s research bridges creative writing studies, digital pedagogy, and games and game-based learning. His fiction has appeared in Fantasy & Science Fiction, Realms of Fantasy, The Mammoth Book of Dieselpunkand Best Horror of the Year, among other places. He co-edited Creative Writing in the Digital Age and Creative Writing Innovations, and his book Collaborative Worldbuilding for Writers and Gamers will be available in fall 2018.
Session: Collaborative Worldbuilding
In this interactive session, Prof. Hergenrader will discuss what constitutes the act of “worldbuilding” and will describe some of the challenges we face when creating complex and believable fictional worlds. To help his student writers navigate this complexity, he has developed a unique worldbuilding card deck for generating fictional worlds. The deck assigns random values to 14 different types of social forces at play in the world; it also identifies which parts of the society are undergoing some kind of change and which are stable. Participants in a collaborative worldbuilding project must discuss how they interpret the numerical values, how the social forces interact as a coherent system, and why some have a stronger pull on society than others. The process requires dialogue, debate, and the application of critical and creative thinking skills. Audience members will form their own small groups and try their hand at makingtheir own randomly generated world. The talk is based on his book Collaborative Worldbuilding for Writers and Gamers and its companion worldbuilding card deck.